Sunday 14 October 2012

Better gaming technologies-batteries included ...

Funny Games : Three male teenagers playing video games. Stock Photo
I am as a player on a constant lookout road to better games. The whole idea behind TheBetterGamingExperience.com is about finding better game if it is funny games, flash games, cool games, or simply the best games, but each time in a while I come across some crazy things. This study is pretty nuts (pun intended), and I have to say about my game is not as good as it can be-this will never be an option in my better games endevour.
2010 Was a group of people gather in Albuquerque, New Mexico, as volunteers in a study that involved with a 9-volt battery also to his right temple while playing DARWARS ambush!, a game the U.s. Army had developed to train its soldiers before warzones. Even though this may sound painful, where the weak electric Tickle are supplied by the battery only a few milliamps at most. As voluntary played the game with virtual landscape strewn with dilapidated buildings and end-of life vehicles on every corner-all the time to look for signs of unrest. rooftop snipers or explosive devices closely hidden in the sand near the sidewalk or behind a bin of garbage, most of the volunteers are not even aware of battery-equipped wet sponge also to their heads.
According to neuroscientist Vincent Clark, University of New Mexico's employee, claims that this technique called Transcranial direct current stimulation tDCS or, could improve learning. The aforementioned Study was conducted to determine if this technology would assist the combatant's vigilance in battle and was financed entirely by the US Defense Advanced research projects Agency and the conclusion of the study is clear: it seems to actually work.
The amount received to volunteer managers was milliamps, only about one five-hundredth the amount of a 100-watt bulb (2 milliamps), showed the twice as much improvement in the game after a short training in the group which received only 0.1 milliamps. Clark says they learn faster without having an intuitive or introspective sense about why they learn mory quickly.
This kind of research date back more than two centuries and neuroscientists to Clark thinking tDCS as a way to learn more about the mechanisms that learning and cognition. Whether or not refined, scientists, with the flick of a switch, turning off or strengthening activities in several areas of the brain with this technology and see how the receiver behavior changes. Clark believes in this field to give us all kinds of information, and then raises new questions that research into the subject progresses.
For a simple quest as mine, for better game, it seems to just be too much. In simple terms.

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